In order to craft the retro skins, we gathered references from the original Crash Bandicoot Trilogy and the original CTR to define the level of details we wanted to achieve. Some going as low as 32×32 pixels! Can you imagine? We’ve come a long way since 1999! Instead, they are purposely replaced by a faceted visual treatment with no smoothing groups and 64×64 textures. Gone are the fur shader and the 1024 x 1024 textures. It is one thing to upscale the graphical fidelity of characters from Crash Team Racing but it is another to proactively downscale their polygon count and texture resolution to recreate the visual constraints of the late ‘90s. A few ideas were shared, but none stuck as much as the idea of re-creating retro items for the game.Īnd here we are! Revealing the retro skins and karts for Crash, Coco, and Cortex. So when we started discussing the idea of developing bonus items for PlayStation players of Crash Team Racing Nitro-Fueled, the nostalgia factor immediately kicked in. Playing Crash Team Racing in 1999 was that perfect place filled with happy thoughts for me. Nostalgia helps us re-live some of the happiest moments of our lives.
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